Note: All Icons, Images, Illustrations are from client graphics design team.

Research

User Interview
Conducted in-depth interviews with a diverse Andersons' users to gather qualitative insights to find their shopping habits, exploring mental modal.

Usability Testing
Conducted usability testing sessions to observe firsthand how users interacted with the current application to identify areas of pain points.

Competitor Analysis
Analysed competing e-commerce platforms to identify best practices and areas for other competotors.

User Interview

Background Information


  • Can you tell us a bit about yourself and your role?

  • How often do you interact with product?

  • What are your main objectives when using product?

Overall Satisfaction


  • On a scale of 1 to 10, how satisfied are you with product, and why?

  • What aspects of [product/service] do you feel are particularly strong or weak?

  • How do you envision your interaction with product evolving over time?


Usage Patterns


  • How frequently do you use product?

  • What specific tasks or activities do you typically perform with product?

  • Are there any specific times or situations when you tend to use product more often?

Future Expectations


  • What features or functionalities would you like to see added to product in the future?

  • How do you envision your interaction with product evolving over time?


Preferences and Needs


  • What factors influence your decision to use product over alternatives?

  • How do you prefer to access product (e.g., desktop, mobile, app)?

  • What improvements or additions would you like to see in product?

Pain Points and Challenges


  • Can you describe any issues or challenges you encounter when using product?

  • Have you ever experienced any difficulties navigating product or finding what you need?

  • Are there any aspects of product that you find confusing or unclear?


Product Experience


  • What aspects of product do you find challenging or frustrating?

  • Can you walk us through a recent experience you had with product?

  • Are there any features or functionalities of product that you find particularly useful or lacking?

Final Thoughts


  • Is there anything else you'd like to share about your experience with product?

  • Do you have any final thoughts or comments regarding product?

  • How can we better serve your needs and improve your experience with product?


Feedback and Suggestions


  • If you could change one thing about product, what would it be?

  • Do you have any suggestions for improving the overall user experience of -product?

  • How likely are you to recommend product to others, and why?


Questions

1:1 virtual user Interview with 5 selected participent

These questions covering a range of topics and can provide valuable insights into user experiences, current behaviour, preferences, and expectations.

Key Findings in User Interview:

- Users know exactly what want to order (high intent, low cognitive load).
- Users are looking for related options and aren’t sure what they next purchase would be (low intent, high cognitive load)

Usability Testing

Goal: To assess the usability and effectiveness of Andersons' app in facilitating product discovery and navigation for users in a remote testing environment.

Method: Remote Usability Testing

Task 1: Explore Product Categories:

Objective: Evaluate the ease of navigating through product categories.

Instructions: Participants are required to explore the app's product categories to find garden tools suitable for beginners. They should attempt to locate tools such as shovels, trowels, or watering cans within the app.

Task 2: Find Specific Product:

Objective: Assess the effectiveness of the search functionality.

Instructions: Participants will use the search feature to find a specific product, such as "rose seeds." They should attempt to locate the desired product and evaluate the accuracy and relevance of the search results.

Key Findings in Usability Testing:

A user is prone to drop off when their first interaction is not familiar, or if they don’t understand the navigational scheme of the app. Because the home page layout, category demarcation and navigation become critical.

Competitor Analysis

Goal: The following competitor analysis focuses on app exploration, navigation, and product discovery features within the garden e-commerce industry. By examining the strengths and weaknesses of competitors in these areas, Andersons can identify opportunities to enhance its own app experience.

Compared areas

Key Findings in Competitors

User Pain Points

Discovered user Pain points
through study

Increased Cognitive Load: Categories are not easily visible or identifiable, users must invest more time and effort to determine their next steps. This added cognitive load can discourage exploration, as users may feel overwhelmed by the absence of clear guidance.

When category highlights are unclear, users may find it difficult to grasp what content or products are offered on the platform. This can lead to frustration, prompting them to leave the site instead of continuing to explore.

⏳Duration

5 weeks (2 Sprints)

📱Status

App live in USA & Canada

🙋My Role & Team

1 Product Designer, 1 Graphic designer, 2 Project Managers, 2 Dev, 1 QA. 
I collaborated with the PMs to identify gaps, curate qualitative user research, design interfaces, conduct usability testing, and establish key performance indicators (KPIs) aimed at achieving our business goals.

1 Product Designer, 1 Graphic designer, 2 Project Managers,
2 Dev, 1 QA. I collaborated with the PMs to identify gaps, curate qualitative user research, design interfaces, conduct usability testing, and establish key performance indicators (KPIs) aimed at achieving our business goals.

Problem

Andersons identified that 18% of first-time visitors were leaving the platform without exploring beyond the homepage.
I needed to convert these users into explorative users and, subsequently, transacting users.

High level goal

The primary goal is to provide users with a frictionless journey that allows them to discover products, explore related options, and ultimately make informed purchases.

Old Experience

Design Process

P1 - Research

To understood user needs & pain points, narrow down the current exploration behavior & user exploration mental model i carry out following methods.

User Interview | Usability Testing | Competitor Analysis

Phase One

P2 - Design

Concentrates on establishing design remedies for pinpointed user issues. Various design alternatives were brainstormed, scrutinized the solution's in the current scope and viability.

Sketch | Wireframe | High Fidelity Mockup | Interactive Prototpye

Phase Two

Phase One

Phase Two

P1 - Research

To understood user needs & pain points, narrow down the current exploration behavior & user exploration mental model i carry out following methods.

User Interview | Usability Testing | Competitor Analysis

P2 - Design

Concentrates on establishing design remedies for pinpointed user issues. Various design alternatives were brainstormed, scrutinized the solution's in the current scope and viability.

Sketch | Wireframe | High Fidelity Mockup | Interactive Prototpye

Whenever user lands on the homepage, where all the eyeballs go straight to our brand new EXPLICIT INTENT CAPTURE WIDGET.
Should the user choose any of the catalogues they are guided to a curated listing of that particular catalogue.

Solution: I devised approaches to capture the user’s intent using Widget and helped them reach their desired product catelogue.

Following multiple brainstorming sessions, we converged upon a guided discovery construct. Here, once the user expresses the intent, we shall open a focused category page with the ability to switch among categories through tabs.

Make navigating product categories easy with predefined, clearly visible options and an intuitive tap bar. This setup lets users quickly switch between categories with a single tap, creating a smooth and hassle-free browsing experience. It simplifies exploration and helps users find what they need without any confusion or extra effort.

Main Category

Sub Category

Homepage Drop-off Rate:

KPI Definition: Percentage of first-time users who leave the homepage without exploring further.

Measurement Method: Analyze user session data to track the proportion of users exiting the homepage without engaging with other sections of the platform.

Target: Decrease the homepage drop-off rate by X% within a specified timeframe.

Adoption Rate of Explicit Intent Widget:

KPI Definition: Percentage of users who interact with the Explicit Intent Capture Widget on the homepage.

Measurement Method: Monitor user interactions with the widget through event tracking or analytics tools.

Target: Achieve an adoption rate of at least X%, indicating successful engagement with the widget among new users.
More....

Impact

+30%

Exploration rate increased

15%

First time orders

Future Scope

Continuously monitor user feedback and behavior to refine the browsing experience further, considering seasonal trends and gardening preferences.

Explore additional personalization techniques, such as region-specific recommendations or gardening project inspiration, to cater to diverse user needs.

Conduct A/B testing to validate design changes and optimize conversion pathways continuously, ensuring ongoing improvement and innovation.

How I Reduced Drop-off in Home Page & Improving First time user exploration in app

Solutions

Potential solution

to increase app exploration